The ultimate software-rendered experience of driving around in circles. In the arcade, Sega is pretty much the undisputed king of racing. However, this is not the case on the PC. Back in the 1980s, converting arcade games to the home computer systems made a lot of sense. 1- The game isn't called Daytona 3 anymore, it's Daytona Championship USA now, just a Daytona USA remake. 2- It's not piracy, it was downloaded via legal means without any circumvent. The ones who want to hex edit and mod any software they have (example: run Doom on a Microwave oven) can do without any problems. How to get Daytona USA Deluxe running on Windows 8 or 10. Fix - Choppy Framerate & Messed up Menus on Windows 8. The game may or may not run at first. Daytona USA 2001 (デイトナUSA2001) is a Dreamcast remake of Daytona USA, developed jointly by Amusement Vision and Genki. The game features updated versions of t.
Daytona USA 2001 | |
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Developer(s) | Amusement Vision Genki |
Publisher(s) |
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Director(s) | Yoshinari Sunazuka Kenji Ōta |
Platform(s) | Dreamcast |
Release |
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Genre(s) | Racing |
Mode(s) | Single player, multiplayer |
Download Daytona USA 2001 ROM for Sega Dreamcast(DC ISOs) and Play Daytona USA 2001 Video Game on your PC, Mac, Android or iOS device!
Daytona USA 2001, known in North America as Daytona USA, is a racingarcade game developed by Sega and Genki which is a complete revamp of Daytona USA for release on the Dreamcast platform. This version features every single course from the original Daytona USA game and the Championship Circuit Edition. Three new tracks were specially designed for Daytona USA 2001, and all of the tracks are playable normally, in reverse, mirrored, or in reverse-mirrored mode.
The game's graphics were significantly updated from previous home installments of Daytona USA, more resembling the likes of Daytona USA 2. It was also playable online, allowing for competition between up to four players and uploading/downloading of best times and ghost car information, although the online options were removed from the PAL version. The Dreamcast's online servers for both Alien Front Online and Daytona USA 2001 were taken down permanently by mistake as a result of the developers hard-coding the IP-address to the servers in the game and Sega giving away a network block that belonged to AT&T.[1]Another addition to Daytona USA 2001 was the Championship mode, where the player must place above a certain point in the overall rankings to progress, culminating in the King of Daytona Cup.
Gameplay[edit]
Daytona USA 2001 retains three tracks from Daytona USA and two from Daytona USA: Championship Circuit Edition, while adding three new and exclusive circuits.[2] All of them can be played in four variants: mirror, mirror reverse, reverse and normal.[3] Several game modes are available: single race, championship, time trial and 2 players with split screen.[4] Only four cars can be used at the start, with the possibility of unlocking more as the progress is made.[2]
The courses taken from Daytona USA: Championship Circuit Edition do not have their original themes; instead, new songs are used in place of Funk Fair, The Noisy Roars of Wilderness, and Pounding Pavement. Race to the Bass and the Daytona USA Medley do not appear either. The new songs are not given names in-game, and with the lack of an official soundtrack CD it is assumed they are named after their respective courses.
Daytona Usa 3 Download Pc
In addition to the above themes, Daytona USA 2001 also features different remixed music for the mirror and mirror-reversed versions of the courses. Theme music from the original Daytona USA arcade machine is selected at random and used as title screen music - these songs can be found in the Sound Test from track 48 onwards.
Reception[edit]
Aggregator | Score |
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Metacritic | 86/100[5] |
Publication | Score |
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AllGame | [6] |
Edge | 8/10[7] |
EGM | 9/10[8] |
Eurogamer | 7/10[3] |
Famitsu | 34/40[9] |
Game Informer | 7/10[10] |
GamePro | [11] |
GameRevolution | B−[12] |
GameSpot | 8.6/10[13] |
GameSpy | 7.5/10[14] |
IGN | 9.3/10[15] |
Next Generation | [16] |
Maxim | 8/10[17] |
Randy Nelson reviewed the Dreamcast version of the game for Next Generation, rating it three stars out of five, and stated that 'It's definitely not very deep, but for sheer arcade thrills, Daytona USA dutifully delivers.'[16]
Daytona Usa 2001 Rom
The game was met with positive reception upon release, as it holds a score 86 out of 100 on Metacritic.[5] In Japan, Famitsu gave it a score of 31 out of 40.[9]
References[edit]
- ^dcserv.org. 'Resources'. www.dcserv.org. Retrieved May 4, 2015.
- ^ abDagdag (December 23, 2000). 'DAYTONA USA 2001, UN MOTEUR QUI TOUSSOTE'. fr:Gamekult. Retrieved January 10, 2020.
- ^ abBramwell, Tom (April 19, 2001). 'Daytona 2001'. Eurogamer. Retrieved December 5, 2014.
- ^Morel, Benoit (May 4, 2001). 'Test : Daytona USA 2001'. Jeuxvideo.com. Retrieved January 10, 2020.
- ^ ab'Daytona USA for Dreamcast Reviews'. Metacritic. Retrieved December 4, 2014.
- ^Thompson, Jon. 'Daytona USA (DC) - Review'. AllGame. Archived from the original on November 15, 2014. Retrieved December 5, 2014.
- ^Edge staff (February 2001). 'Daytona USA 2001'. Edge (94).
- ^'Daytona USA (DC)'. Electronic Gaming Monthly. 2001.
- ^ ab'ドリームキャスト - DAYTONA USA 2001'. Famitsu. 915: 52. June 30, 2006.
- ^'Daytona USA (DC)'. Game Informer. 2001.
- ^Dan Elektro (March 22, 2001). 'Daytona USA Review for Dreamcast on GamePro.com'. GamePro. Archived from the original on February 14, 2005. Retrieved December 5, 2014.
- ^G-Wok (March 2001). 'Daytona USA Review (DC)'. Game Revolution. Retrieved December 5, 2014.
- ^Provo, Frank (March 13, 2001). 'Daytona USA Review (DC)'. GameSpot. Retrieved December 5, 2014.
- ^Vash T. Stampede (March 26, 2001). 'Daytona USA'. PlanetDreamcast. Archived from the original on January 25, 2009. Retrieved December 5, 2014.
- ^Chau, Anthony (March 14, 2001). 'Daytona USA 2001'. IGN. Retrieved December 5, 2014.
- ^ abNelson, Randy (May 2001). 'Finals'. Next Generation. Vol. 4 no. 5. Imagine Media. p. 78.
- ^Boyce, Ryan (March 14, 2001). 'Daytona USA (DC)'. Maxim. Archived from the original on April 17, 2001. Retrieved December 5, 2014.
External links[edit]
- Daytona USA 2001 at MobyGames
If you're feeling lazy don't even bother reading this review, as the intro tells you just about everything you need to know - and the score should pretty much underline it. If you insist on persevering, however, I suppose I've got to as well (although, to be honest, I'm tempted to leave the entire page blank as a kind of testimony to the game's smellyness).
It was a coin-op...
As you'll know, Daytona was a pretty fab arcade game in its time, and it engendered debates in pubs among sad people: I reckon Ridge Racer's the best, always said one. No, would say another, it's got to be Daytona - the tracks are more imaginative. And so on. Yawn. But these days Daytona has been relegated in status to the point where there's actually a stand-up cabinet of the thing in a chip shop on Worthing pier. No matter, there's nothing wrong with that.
There are, however, an alarming number of things wrong with the home conversions. The Saturn version (as mentioned in the intro) was virtually unplayable. Jerk-o-vision was the first little devil to raise its head, followed very soon after by the handling characteristics of your car - which drove pretty much like an anvil. But then, as if that wasn't enough, the music hit home bigtime... and it couldn't be turned off: I'm going to fly-y-y so hi-igh, I'm going to fly right into the sky-y, was the lyric, but luckily for you I can't explain the Ctune', which was even worse. It started to appear in my dreams, on the bus, in the supermarket, and on and on. I've only recently managed to repress the bugger, but now, thanks to this pc version, it's back with a vengeance, floating around in my head again. Round and round and round. I can hear it as I'm writing this. It won't go away. Aaaaargh! Stop it! Stop it! Help me someone, pleeeease!
Things get worse...
Sega have very cleverly taken a shite Saturn game and made it worse for the pc. The cars handle almost exactly as uselessly, but as for the frame rate... well, let's just say forget about it. And that was on a P166, by the way. What you get is jerk, jerk, jerk, jerk, jerk, and then a long pause as scenery loads in (or something). Then it's back to jerk, jerk, jerk again. It gets to the point that when hacking down a long straight you actually encounter the Cwagon wheel effect' from cowboy movies: the dotted lines on the road appear to be going backwards, even though the scenery beyond is nearing. Bizarre. And, of course, very, very crap.
Can I sing the song to you again, please? I'm going to fly-y-y so hi-igh, I'm going to fly right into the sky-y. Bastards! Help! (etc).